The Next Chapter for Copy/Paste Co-op
A new game to build on the ECO MOFOS!! world
I’m proud to announce the imminent launch of ISLANDS OF WEIRDHOPE, an ECO MOFOS!! game, coming to Backerkit on November 4th. This is the next game in my ongoing collaboration with illustrator Daniel Locke, my partner at Copy/Paste Co-op.
Players set sail as Windwaker meets Waterworld in this rules-light procedure-heavy TTRPG for solo and group play. A Mark of the Odd game, with lessons from Into the Odd, Cairn, Mythic Bastionland and more. Explore a near-future hazardous but hopeful world, smashing Corpo Schemes while discovering Monsters and Mecha lurking beneath the waves, guzzling ambergris to learn new spells. Explore an optimistic new world, weirdhope not grimdark.
“ECO Mofos is a fantastic design. The masterful writing, psychedelic art, and embarrassment of content make for a game that feels like it explodes out of the book, drenching your game table in beautiful filth.” Chris McDowall, Creator of Mythic Bastionland and Into the Odd.
Islands of Weirdhope is a psychedelic self-contained new game with minimalist rules for group or Solo play that compliments the Award-winning ECO MOFOS!! rulebook, exploring the wonders and weirdness of the future seas. The game imagines a possible future brimming with hope but fundamentally weird. Built from procedural content generation, the GM can enjoy the surprise as much as the player Punks.
Uncover an uncanny and colourful world: a post-post-apocalyptic landscape, where coral covers submerged silos and tech is rediscovered and repurposed for this new world. Sailing across a vast archipelago of sunken cities and volcanic islands, punks will brave the Abyssal seas, confront mutated manta ray and renegade replicants, and delve into the depths of billionaire’s bunkers to salvage USBs of information about the world before.
I’ve been sharing thoughts on the development of this new game right here on substack, so feel free to have a read to find out more. The quickstart is available right now, giving you full access to the pdf as it develops into its final form, in perpetuity (or as long as Itch.io is around!).
The book is an A5-sized hardback, 140 pages long, full-colour throughout, featuring Daniel Locke’s vibrant illustrations. It is the next chapter of David Blandy and Daniel Locke’s collaboration to find new ways to tell memorable stories, a self-contained game that also acts as a supercharged add-on to the core ECO MOFOS!! book.
We really appreciate your support up to now, and hope to make something really special for you.
Thanks,
David (Half of Copy/Paste Co-op)




Can't wait, David. Good luck with the project!
This looks very cool, I can't wait to try it out!